Canvas Element Pattern: HTML5

Today lets learn how to create pattern from another canvas element.

canvas-element-pattern-html5

In this video tutorial, we take 2 canvas elements. Draw a small circle on one canvas and use it as pattern and draw a bigger circle on the main canvas.

HTML file
index.html

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< !DOCTYPE HTML>
<html>
<head>
<title>Canvas: HTML5</title>
<meta charset="utf-8"/>
<link href="myStyle.css" rel="stylesheet" />
<script src="myScript.js"></script>
</head>
<body>
 <canvas id="myCanvas" width="400" height="400">
  Upgrade Browser
 </canvas>
 
 <canvas id="pattern" width="50" height="50">
 Please upgrade your browser!
 </canvas>
 
</body>
</html>

Here we have 2 canvas elements with unique ids. First/Main canvas is 400px X 400px width and height, second canvas is 50px X 50px width and height.
Related: Canvas Basics: HTML5

CSS file
myStyle.css

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canvas {
border: 2px dotted black;
}

We assign 2px black dotted border to both the canvas present on our HTML page.

JavaScript file: Pattern Code
myScript.js

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var pCanvas          = document.getElementById("pattern");
var pContext         = pCanvas.getContext("2d");
 
pContext.lineWidth   = 2;
pContext.arc(25, 25, 10, 0, 2 * Math.PI);
pContext.strokeStyle = "red";
pContext.fillStyle   = "blue";
pContext.stroke();
pContext.fill();

Here we get the pattern id and extract the 2d context APIs. Using pContext object, we draw a small circle of radius 10px with red border and filled with blue color.
Related: Draw Arcs/Circle with Canvas: HTML5

JavaScript file: Main Canvas Code
myScript.js

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context.fillStyle    = context.createPattern(pCanvas, "repeat");
context.strokeStyle  = "pink";
context.arc(200, 200, 100, 0, 2 * Math.PI);
context.stroke();
context.fill();

We assign previously created pattern to fillStyle of our main canvas context. With this pattern as fillStyle, and a pink border, we draw a circle which has a radius of 100px.
Related: Canvas Image Patterns: HTML5

JavaScript file: Full Code
myScript.js

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window.onload = canvas;
 
function canvas()
{
var myCanvas = document.getElementById("myCanvas");
 
if( myCanvas && myCanvas.getContext("2d") ) 
{
var context            = myCanvas.getContext("2d");
 
var pCanvas            = document.getElementById("pattern");
var pContext           = pCanvas.getContext("2d");
 
pContext.lineWidth     = 2;
pContext.arc(25, 25, 10, 0, 2 * Math.PI);
pContext.strokeStyle   = "red";
pContext.fillStyle     = "blue";
pContext.stroke();
pContext.fill();
 
context.shadowColor    = "black";
//context.shadowOffsetX= - 10;
//context.shadowOffsetY= - 10;
context.shadowBlur     = 10;
 
context.fillStyle      = context.createPattern(pCanvas, "repeat");
context.strokeStyle    = "pink";
context.arc(200, 200, 100, 0, 2 * Math.PI);
context.stroke();
context.fill();
}
}

We’re making the main canvas circle stand out by applying shadow effects.
Related: Shadow Effect on Canvas: HTML5

Canvas Element Pattern: HTML5


[youtube https://www.youtube.com/watch?v=2LuBWIzs_EY]

YouTube Link: https://www.youtube.com/watch?v=2LuBWIzs_EY [Watch the Video In Full Screen.]



Patterns can be used creatively in HTML5 games development and to draw images which look like having a 2d or 3d dimensions.

Canvas Image Patterns: HTML5

Today lets learn how to create patterns on canvas using image.

index.html and myStyle.css files are kept same as illustrated in previous video tutorial: Canvas State: HTML5

Related Topics:
Canvas Basics: HTML5
Draw Rectangle: HTML5 Canvas

Javascript file
myScript.js

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window.onload = canvas;
 
function canvas()
{
var myCanvas = document.getElementById("myCanvas");
 
if( myCanvas && myCanvas.getContext("2d") ) 
{
var context         = myCanvas.getContext("2d");
 
var myImg           = new Image();
myImg.src           = "technotip.png";
 
myImg.onload        = function() {
  context.fillStyle = context.createPattern(myImg, "no-repeat");
  context.fillRect(0, 0, context.canvas.width, context.canvas.height);
}
 
}
}

Here we create a new image object myImg and set it’s source to a image technotip.png Once the object loads the source image we call an anonymous function. Here we set fillStyle property with the pattern we create out of the image. createPattern takes 2 parameter, first on being the pattern itself and the second one being the image repeat value, it takes repeat, no-repeat, repeat-x or repeat-y as it’s value.

Canvas Image Patterns: HTML5


[youtube https://www.youtube.com/watch?v=AhxDlK5dOHY]

YouTube Link: https://www.youtube.com/watch?v=AhxDlK5dOHY [Watch the Video In Full Screen.]



Note:
We can create pattern out of another canvas element or an image or even a video file.